Systems Engineering and Architecture are two important technical disciplines in engineering management. This new course offered in the summer will explore the tools and techniques systems engineering and architecture and will be taught by Professor James S. Peterson. Professor Peterson holds both a Ph.D and an M.S. in Computer Science and is currently the Chief Software Architect at WMS Gaming. More details on the course and Professor Peterson’s biography follow below.
This course addresses the topics of systems engineering and architecture as technical disciplines. The scope of each is explored, and the tools and techniques of each are discussed, detailed, and then used to examine practical problems. The course identifies methods for thinking about large, complex problems as an integrated whole, capturing the problem and documenting it systematically; then decomposing the problem into smaller units that can be designed, built, and integrated to achieve the desired result. Common sources of requirements are discussed along with a breakdown of the types of requirements that are often needed. Tools for storing and searching requirements are explored. Common architectural problem areas are then covered, and techniques for breaking down systems into components are discussed.
James S. Peterson holds Ph.D and M.S. degrees in Computer Science from the University of Illinois, Urbana-Champaign and a B.A. in Mathematics and Physics from St. Olaf College in Northfield, Minnesota. He worked at Bell Laboratories for 22 years as an architect and systems engineer first on computer systems and then on wireless telephony and data systems. He was at Motorola for two years as a manager for a Next Generation base station controller project. More recently he was at Novarra, a startup company later acquired by Nokia, helping create a web content transformation service. He currently is the Chief Software Architect at WMS Gaming.